A couple of years ago I was studying the technique of capturing Gaussian Splats (3D holographs) with a group based out of England. We used the software from the Google spinoff Niantic Labs to stitch thousands of photos together in a technique called photogrammetry. The compelling thing about creating captures of Gaussian Splats is that, unlike a “mesh” or point cloud 3D capture, every point in space captured in a Gaussian Splat can have multiple hues to each voxel. (Voxels are the word for pixels in 3D space contrasted to 2D surfaces.) So as you move through the hologram, every point in space around you can have different colors that change as light reflects or refracts differently through each captured point in the space. The benefit of this is that the holographs look volumetrically real like the holodeck concept from Star Trek. Around that time I was discussing Gaussian Splats with my friend Ben, who also is from the UK coincidentally. He had worked in light-field capture with Lytr...
Musings on web development, apps and the future of the internet.