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Showing posts from July, 2022

The emerging technology for stereoscopic media in the home

A decade ago, I followed the emergence of affordable 3D televisions at the Consumer Electronics Show for experiencing movies at home. One of the problems of adoption of the technology was the lack of media that mainstream audiences could view on the devices. If you were to have one of these advanced TVs, there was a lack of viewable content streamed or sold to those same households. It was just too much work to pair the content with the device. Filming in stereoscope is a complex process that isn't well supported by the commercial media channels to the home as it is for the cinema. While stereoscopic headsets are being released in significant volumes following the wave of VR as a mainstream consumer experience, the content availability challenge still looms. (IDC projects 30 million headsets a year to be released by 2026 across multiple vendors. Meta claims 15 Million sold to date.) This time the gaming sector is leading the charge in new media creation with 3D virtual environm...